| No. 1 - Storyboard. A loose, hand-drawn image
showing the cars in their pose, with clues regarding where the
image is to be set and how it should be composed. This Storyboard
was drawn by Steve Purcell. |
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| No. 2 - Line-drawing (wireframe) for layout.
Very simple imaging composed of lines drawn along the surfaces
of each model. No shading, shadows, or lighting. |
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| No. 3 - Animation render. This image shows
the characters posed in the actual set, with key colors for
the characters and set pieces, and the models rendered (drawn)
as solid objects. Lighting is minimal, with a simple key light
coming from near the camera, and no shadows. |
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| No. 4 - Occlusion. Shows the effect of just
occlusion (diffuse light reaching unobstructed geometry) on
the characters, sets, and props. Note how it helps give a good
sense of how the characters contact the ground. |
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| No. 5 - Ray-traced occlusion and reflection.
This shows the characters in their final pose with mostly monochromatic
shading, and lighting effects from ray-tracing. The key elements
of this lighting setup include occlusion (the effect of diffuse
light reaching unobstructed parts of the models) and reflection
of the set and other characters on each car. |
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| No. 6 - Final lighting and rendering. Shows
the effect of the various light-sources and effects atop the
completed shading on all the objects. The light direction is
appropriate to the time of day, and is integrated with the effects
of shadow, occlusion, and reflection. Also note the amount of
detail that is contributed by the shading of the characters,
buildings, and landscape. |
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